CRUCESIGNATUS - PENANCE
The NEW CHURCH OF CONTRITION reigns sovereign, keeping all under His vigilant eye. No transgression is hidden for long and those branded as sinners face retribution without fail.
Due to unfortunate circunstances of fate, you were left with no choice but to take the OATH OF ABJURATION in complete servitude to the Church, or to undergo The Purgation for your sins - a fate a thousandfold worse than death itself.
Now with all traces of your previous identity erased, you are a CRUCESIGNATUS - Signed by the Cross - sent on a holy campaign to purge the endless Profaners of Gehenna and redeem your lost soul.
The horde is vicious and evergrowing, and with no hope of escaping or ending them you can only pray to be granted absolution from your sins when you meet your demise...
This is a neon action survival shoot em' up roguelike game where each run is unique as you evolve from the random choice of upgrades given to you by collecting dropped Essence orbs and leveling up.
As you progress, so does the Profaners horde grows stronger in number and power - how long can you survive against their vicious swarm?
Any feedback is greatly appreciated, I hope you enjoy the game!
- Saw Mankler
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | SAW MANKLER |
Genre | Action, Survival |
Made with | Construct |
Tags | 2D, Arcade, Neon, Pixel Art, Retro, Roguelike, Shoot 'Em Up, Singleplayer, Top-Down |
Average session | A few minutes |
Languages | English, Portuguese (Brazil) |
Inputs | Keyboard, Mouse, Xbox controller |
Development log
- Version 1.0 is out!Jul 21, 2022
Comments
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I like the style and play of the game, but I do have a few suggestions:
There seems to be too few health drops, leading to death by the "heretic" bats. This point is especially troubling when paired with the next issue.
The movement is a little clunky. A bit less start-up time for running would be nice, as it feels too slow to get moving once stopped.
For the upgrade menu, I have gotten the same upgrade for all three slots. Perhaps ensuring that no duplicates appear would be good.
The electric field is too small to be immediately useful, leading to a worse off position. I believe increasing its starting range would help it.
All in all, though, good work so far. Hopefully, some of the issues could be addressed without too much hassle on your end.
still having fun with this game months later. Hope all is well!
electric aura is a cool idea, you could probably make another game just about it. i enjoyed playing the game, but i feel like some effects are too much and makes reading text more difficult
Thanks for the feedback, I'm glad to hear you've enjoying playing it! Definitely will be looking into the effects so the readability isn't compromised as that is a big deal
Hey, this is a fantastic game!
I loved the narrative, especially the "Fear of the Dark" reference.
I have some feedback:
I also have a pretty similar game, and I'd love to hear your opinion!
Here's the link.
Cheers!
Those are some very valid points you bring, for sure some I'd like to improve on some of them. The blue "heart" is actually a random powerup you get that gives you a temporary boost in speed, damage, etc - It should be more apparent when there are more enemies on screen.
And I'll be checking out your game for sure, thanks for the comment!
Thanks for your reply! Please let me know if you make any improvements to the gam
Big fan so far. spent lil bits of free time today playing.
no complaints since you're balancing it. having a lot of fun.
Keep up the great work!
Thanks for the kind words! Glad to see you're enjoying the game so far
Aura is INSANE if you buff it up... and the game most DEFINITELY does not want to to reach 20 minutes:D
Hahah that's true, and thank you for the feedback!
While I'm still working on balacing the wave progression and such, at the 20-minute mark things should be really chaotic already lol
50+ Cthulu bosses at once? Yeah I would call that chaotic:D